Post by Rosestar on Apr 13, 2010 17:13:06 GMT -5
Front paw strike: Frontal attack. Slice downward with your front paw at the body or face of your opponent. Claws unsheathed.
Front paw blow: Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
Back-kick: Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking your weight on your front paws.
Belly rake: A fight-stopper. Silce with unsheathed claws across the soft flesh of opponent's belly. If you're pinned down, the belly-rake quickly puts you back in control.
Upright lock: Final, crushing move on already weakened opponent. Rear up on back legs and bring full weight down on opponent. If opponent does same, wrestle and flip him under you. This move makes you vunerable to the belly-rake, so requires great strength and speed.
Leap-and-hold: Ideal for a small cat facing a large opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of your opponent's paws, and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. It was deployed to great effect against BloodClan's deputy Bone. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
Teeth grip: Target your opponent's extremities--the legs, tail, scruff, or ears--and sink in your teeth and hold. This move is similar to the leap-and-hold, except your claws remain free to fight.
Scruff shake: Secure a strong teeth grip in the scruff of you opponent's neck, then shake vionlently until they're too rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them.
Play dead: Effective in a tight situation, like when you are pinned. Stop struggling and go limp. When you opponent relaxes his grip, thinking you are defeated, puch yourself up explosively. This will throw off an unwary opponent, and put you in an attacking position.
Killing bite: A death blow to the back of the neck. Quick and silent, and sometimes considered dishonorable. Used only as a last resort.
Partner Fighting: Warriors who have trained and fought together will often instinctively fall into a paired defensice position, each protecting the other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
Front paw blow: Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
Back-kick: Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking your weight on your front paws.
Belly rake: A fight-stopper. Silce with unsheathed claws across the soft flesh of opponent's belly. If you're pinned down, the belly-rake quickly puts you back in control.
Upright lock: Final, crushing move on already weakened opponent. Rear up on back legs and bring full weight down on opponent. If opponent does same, wrestle and flip him under you. This move makes you vunerable to the belly-rake, so requires great strength and speed.
Leap-and-hold: Ideal for a small cat facing a large opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of your opponent's paws, and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. It was deployed to great effect against BloodClan's deputy Bone. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
Teeth grip: Target your opponent's extremities--the legs, tail, scruff, or ears--and sink in your teeth and hold. This move is similar to the leap-and-hold, except your claws remain free to fight.
Scruff shake: Secure a strong teeth grip in the scruff of you opponent's neck, then shake vionlently until they're too rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them.
Play dead: Effective in a tight situation, like when you are pinned. Stop struggling and go limp. When you opponent relaxes his grip, thinking you are defeated, puch yourself up explosively. This will throw off an unwary opponent, and put you in an attacking position.
Killing bite: A death blow to the back of the neck. Quick and silent, and sometimes considered dishonorable. Used only as a last resort.
Partner Fighting: Warriors who have trained and fought together will often instinctively fall into a paired defensice position, each protecting the other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.